I created this animation as an example to use in scene reconstruction cases.
I used 3d Studio Max to create animation modeling and render.
I then deformed the crash cars by using FF Performers in Max.
After that, I used Adobe After Effects for composting and Photoshop for textures.
I first created a physics rig and then I applied it to a scene where I was able to drive the car inside the city.
I network rendered overnight in 4 64 bit duo quad computers and
added simple sound effects for fun at the end. It took me about 4 days to put together.
I hope you enjoy it!
Diego Torroija
310-936-6194
Visual Effects Supervisor
Excellent stuff! I recently came across your blog and have been reading along. I don't know what to say except that I have enjoyed reading. I will keep visiting this blog very often.
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