I created this animation as an example to use in scene reconstruction cases.
I used 3d Studio Max to create animation modeling and render.
I then deformed the crash cars by using FF Performers in Max.
After that, I used Adobe After Effects for composting and Photoshop for textures.
I first created a physics rig and then I applied it to a scene where I was able to drive the car inside the city.
I network rendered overnight in 4 64 bit duo quad computers and
added simple sound effects for fun at the end. It took me about 4 days to put together.
I hope you enjoy it!
Diego Torroija
310-936-6194
Visual Effects Supervisor

This Visual Effects Blog is a meeting place for Visual Effects people and creative teams from all over the world. The intention is to exchange ideas and tricks in order to contribute to your production and Visual Effects, 3D, and Motion Graphics for Film, Commercials and Music Videos.www.twodoorfx.com
Wednesday, June 3, 2009
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Excellent stuff! I recently came across your blog and have been reading along. I don't know what to say except that I have enjoyed reading. I will keep visiting this blog very often.
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